Meat God

A juvenile Meat God.

The aptly named Meat God, is an enormous sarcous serpentine leviathan which inhabits enormous subterranean burrows. It is one of the largest lifeforms known to the Archives, so large in fact that entire ecosystems have formed inside and around its hulking body. The maximum length a Meat God can reach is unknown, however it is likely they can go beyond a dozen kilometres in length.

While they are capable of consuming organic matter, they are not obligate carnivores. In fact, these creatures are predominantly geophagous. They consume metal, soil, and rock to survive.

Meat Gods use an extensive tunnel network created by their ancestors and kin to travel and fulfill their dietary requirements. Their tunnels are reinforced by mucous produced in their blood red skin, and some Meat Gods have even been domesticated by the Archives to dig more tunnels through the bleeding earth to allow for expansion of our libraries.

The unique crown on the head of a Meat God is similar in biological function to the organs of electrical creatures, as it can be used to generate an immense amount of electricity, which then congeals into a large sphere. This sphere then detonates and electrifies almost every being in a half-kilometre radius.

Meat God imagery is prevalent in militaristic empires, and also in the Temple of Blood. Some extremely young Meat God larvae are used as battlemounts, kept in a state of neoteny with magic.


The lifecycle of a Meat God starts with an egg, which matures into a larval form. A larvae is around the size of a large horse, and rapidly hungers for sustenance. There are two paths this larva can tread, it can either remain in a state of neoteny and remain a permanent larva, or it can mature into a Meat God nymph.

If it chooses to become a Nymph, it will rapidly consume metals, soils, and other minerals and begin to burrow towards the Meat God tunnel network. Eventually, after eons of consuming, the Meat God will fully mature. Keep in note, that no fully grown Meat God has ever been discovered, which makes it possible that they never stop growing.


As you walk through the Archives you stumble across a small room, the small room was almost completely coated in a black organic matter with sparkling electric blue dots twinkling on the surface. You continue into the room, your boots sloshing against the substance. Eventually, you find a book on a pedestal.

Scintillans Nocumentum (Latin for: Sparkling Nuisance), more commonly known as Creep, is a species of colonial terrestrial siphonophore which often infests magically active locations. It degrades the geometry around it on an atomic level, using large structures called Recyclers to shift the atoms in the nearby environment into more Creep bioforms.

Creep is considered a pest or infesting species by most sapient lifeforms. It is fast spreading and hard, if not impossible, to completely extirpate. As such, many different troops, workers, and cleaners, are almost constantly required to incinerate any Creep growth. Even in the Archives, Creep infests our more magically active bookshelves.

When closely clustered into visible matter, the majority of the biomatter is a bluish black with twinkling electric blue dots scattered around the dark matter. In areas with many Recyclers or other points of interest, the Creep matter completely coats the area, however in low traffic areas extremely thin (although visible) roots are the predominant source of the Creep’s biomatter.

Self-aware Lifeform Detection Cyberform

The Self-aware Lifeform Detection Cyberform, or most commonly known as the Sald, is a unique cybernetic entity created in the Archives to patrol, guard, and protect us.


The Sald is a unique automaton, in that it is more flesh than machine. Unlike our other sentinels and automatons, who are designed to exclusively do extremely specific tasks, the Sald is capable of many tasks. While combat ready, it usually cleans the archives of Creep.

When it comes to appearance, it is around the size of a car. It’s anatomy is quite simple, being a large brain nestled on top of a tub-like apparatus with four spider-like limbs for locomotion, and in some cases offense. On the top of the brain, where the main intelligence resided, is a multi-purpose laser rifle which can burn away Creep, or sear flesh depending on the task at hand.

This brain also has a large, insectoid face towards the front, its ocular organs are located here. Along with its mouth, ears, and nose.


While other automatons in our Archives perform a very specific task exclusively, the Sald performs myriad tasks around the archives. While it is not designed foremost to be a military automaton, it does have the capability to defend itself, and even kill attackers, when the time is necessary.

Their primary task is incinerating Creep, termites, or other pests in the Archives. Although because of their organic intelligence, they may deviate from the prime strategum for doing this task, or maybe even apply to switch to a different job.


The Obake is an opportunistic predatory Spectre. Unlike other Spectres, the physical changes to its body after death are extremely drastic. To the point at which sightings of these ghosts may even be confused for mutants or even servants of chaos gods. They are considered Yokai because of their primary habitat.


The Obake are an extremely unique type of spectre. When fully manifested, it is an extremely emaciated entity, with six fingers. An Obake’s face is almost always shielded by some sort of mask, although whether or not this is a biological feature or a simple garment is debated. It is similar to to Shades and Wraiths in that it lacks a lower body, instead floating or in some disturbing cases crawling via leaking viscera originating from its upper torso.

Obake are shapeshifters, while they do have a static form as mentioned above, they can temporarily manifest as other entities. Some of these entities are incomprehensible, while others are in the realm of the ghastly.


Obake are opportunistic predators. Although similar to other Spectres, what they feed on, and why they hunt, is unknown. They use their powerful shapeshifting abilities to get the jump on prey, and sometimes use it to ambush by transforming into friends or fellow squad members.

Type-4 Spike Carbine (TSC Rifle)

A perfect little weapon for a perfect little subordinate troop.

– N’nosk

The Type-4 Spike Carbine, more commonly called the TSC Rifle, is a fully automatic magazine-fed railgun. Its projectiles are pulled between the rails are superheated and elongated into the serrated spikes which give this weapon its name. Below the barrel are two tusk-like blades consisting of tungsten carbide. The TSC rifle’s ammunition is stored and fed into the weapon via a proportionally enormous drum magazine with a 150-round capacity. It is located beneath the weapon, and is sometimes modified to act as a shield as well.


Cover their eyes with the mist! Make them go missing without a trace!

A battlecry made by Rtari cultists.

Rtar is the chaos god of fog, the unknown, what lurks below, and going missing without a trace. He is described as a cloud of reddish black smoke with crackling lightning illuminating the internal organs within. He is the second most powerful chaos god, behind Yash. His patron number is 3.14, and unlike most chaos gods, he lacks a patron beast. He also does not appear to have a court of any kind.

God of Missing Persons

Rtar is the God of Missing Persons, disappearance without a trace, unsolved murder, and the unknown. He embodies one of the most common elements of human experience, what you do not know. Although I probably shouldn’t be talking on the subject. Rtar lacks a home, a beast, and even a consistent form. Similar in nature to the instigators of the enigmatic violence he embodies, there is little to no evidence of his existence other than what he leaves behind.

Even his number, is an approximation, like his whereabouts. Because of this instability, his summoning, and even joining his ranks are extremely difficult.

Like the instigators of the heinous felonies who act as his patrons, he feeds on murders, deaths, and suicides. However, unlike the killers, who feed on the sadistic blood lust, or those who just want to enter the Empryean, Rtar feeds on mystery, and unsolved aspect of the deaths. An unsolved murder, suicide, or just a mystery corpse is enough to sustain Rtar. However, once the mystery is cracked, the food spoils and Rtar must find a new source of sustenance.

Hypocrisy Legions

Although Rtar himself is the most enigmatic of the chaos gods, his armies, and his cultists are the exact opposite. Whether or not Rtar is intentionally doing this, or it is just a side effect of who he attracts, the legions of Rtar are known as the Hypocrisy Legions.

For they are the most predictable army in existence, their strategies are boring at best, and at worst an entire legion can be extirpated because of the sloppy planning. Even the minions of Rtar are predictable, almost always is their skin red, and bloody coral outgrowths erupt from their flesh. Even better, they have a easy to find weakspot. Their head is just a small little lamprey-like mouth with a single glowing blue gem. Shoot the gem, and they are dead.

Words cannot describe my disappointment in Rtar, but perhaps this is just another layer to the Living Enigma. Although, clearly his predictable armies are successful, for their stagnation in cultural, and strategic evolution is astonishing. Better yet, Rtar has the largest army, even compared to Yash. However, this comes not from the amount of willing soldiers, but from the amount who were forcefully transformed into Rtari footsoldier mutants.


Yash is the chaos god of the abyss. His patron color is yellow, his patron number 12, and his patron beast the kraken. He lives at the bottom of the Ulthar trench, in a large yellow and green coral palace. Because his servants lack creativity of any kind, he lacks a battle cry, or even a collective name for his servant legions other than the Servants of Yash. Profane scholars in my Archives however call his soldiers Yashi Cultists.

God of the Abyss

Yash is not just the god of the literal abyss in the ocean depths, but also the god of the emotional abyss; when one loses all hopes and aspirations and sinks into the depths of madness and depravity. The death of hope, peace, and aspiration fuels Yash’s ravenous need for sustenance. Unfortunately, Yash is almost always on the brink of bursting like a full tick.

However, he also feeds on the emotions correlating to the dark abyss of the unknown. Curiosity, science, and the need to discover to the point of zealousness also sustain Yash. The deadly duo of sustaining energies makes Yash one of the most powerful, and dangerous, of the chaos gods.

Description of Yash are not as myriad as his other brothers, he is almost always depicted as an armored humanoid with the face of an octopus. The skin is rubbery, yellow, and slimy, and all but the lower part of the head is covered in green chainmail. His visage is the likely inspiration behind the mythical “Cthulhu”.

Court of Yash

The Court of Yash is unlike the Courts of the other gods, while disturbingly alien, the creativity of the Court of R’thiel knows no depraved limits, and the Court of Rtar is relentless in their ingenious slaughter. However, the Court of Yash, alike his food source, is completely drained of hope, aspiration, and creativity.

The purpose of the Court of Yash is unfathomable to mortal minds, and even those of other Chaos Gods. For without aspiration, creativity, or even the most profane mockery of hope, the Court of Yash is purposeless.