Soulstarvation

Soulstarvation is the state a Ghost, Yokai, or Demon will enter during a long period of not consuming any souls. It is the apparitional version of hunger induced madness.

As most know, all apparitions require souls to stay physically manifested in the prime material plane. Consumption of souls causes disturbance in the electromagnetic field and may even attract other apparitions. However, when a ghost does not feed on any souls within a duration of one week to four years, they will become Soulstarved. Upon which, they will attack everything in sight to feed, and lack any of the calculated intelligence they may have had. Nekomata are most effected by Soulstarvation, as they are benevolent and refuse to consume the souls of sapient innocents.

Nekomata

The Nekomata is a type of Yokai. They are created when a cat is exposed to emotional or apparitional energy. Upon reaching a certain threshold, their tales will split into two and they will gain new powers. These powers include levitation, the ability to speak and understand human language, and the ability to devour souls.

Nekomata no longer can sustain themselves off of normal matter, instead they must feed souls. While usually passive, or even helpful at times, they must be hostile in order to feed. Most Nekomata do their best to feed on the souls of hostile creatures, as to not hurt their owners or allies. However, sometimes a Nekomata will become Soulstarved, and forced to feed on the souls of any creature nearby.

Ectoplasm

Ectoplasm is an apparitional viscous and translucent green liquid which is often associated with the present or existence of Ghosts. While originally, its existence was questioned, it has been proven to exist with the discovery of Poltergeist, Obake, and Spirits. The purpose of ectoplasm is unknown, however it is likely a defensive or offensive liquid. Some have claimed that ectoplasm is acidic, and that it can melt through all that hasn’t been blessed by a priest or crucifix. This has been disproven by the Spiritus Venator.

To produce Ectoplasm, a ghost requires the energy to biologically manifest. Ectoplasm is almost always extremely easily produced by a biologically manifested ghost even without any associated organs or glands.

Ectoplasm comes in two varieties, ectomist, and ectoplasm. Ectomist is a type of aerosol created by certain ghosts during random Exudation Cycles. Ectomist is either black, green, or blue, and almost orbits the Ghost. It can be used to blind and confuse prey, and even suffocate enemies in crowed and tight rooms. Ectoplasm is the more common of the two, and can be spewed by partially or fully manifested ghosts at will with almost unlimited supply. It is green, translucent, and viscous.

Biological Manifestation

Biological Manifestation is the act of a ghost obtaining the energy to physical manifest the biological components required to produce, create, or cause certain actions, materials, or scenarios. Most ghosts lack the emotional energy to full manifest in this way. However when a ghost dies in an exceedingly violent way, or finds an extremely satiating food source they can fully biological manifest.

Biological manifestation begins with the creation of basic organs, bones, and tissues which can then be placed in a apparitional pocketrealm. From which, the tissues can continue to form until becoming similar in form to an actual organism. Upon the ghost’s will, this bio-husk will then manifest itself in the material plane nearby the ghost and allow it to possess the husk. Upon which, the ghost has fully bio-manifested.

Ghosts can also partially bio-manifest, which is how ectoplasm spewing spectres can exist without a fully visible bio-form. Some ghosts will even manifest in small parts, like how certain ghosts will manifest as floating heads or decapitated torsos. Ghosts like the Obake can augment their bio-husks while manifested, which allows them to shapeshift.

Poltergeist

Poltergeists are a type of ghost. They are extremely active, similar to Mylings, Demons, and Obake. However unlike these spectres, Poltergeists often interact by throwing, moving, or destroying objects. Poltergeists can produce fingerprints, ghost orbs, and will cause activity on an electromagnetic field reader.

Description

Poltergeists are some of the most common ghosts. Along with being famous, they are some of the easiest spectres to detect because of their usually active personality. As their name says, these ghosts are quite noisy, however this is not because of apparitional vocalization. Instead, they create noise by throwing, moving, or destroying objects. Although all spectres powerful enough to manifest physical and biological capabilities can interact with objects, the Poltergeist has the unique ability to throw multiple items at once.

Vessel

Vessels (Folliculi inanis), sometimes incorrectly and derogatorily called “Stags” are a cimexian species of semi-humanoid sapient stag beetles. Unique among Cimexians, they have multiple nymph stages of different complexities.

They are predominantly sapro-xylophagous, however they can consume living wood. Although it has been demonstrated that a Vessel can consume meat. This makes the average Vessel an omnivore with a preference for sapro-xylophagy.

Vessels are hexapodal entities, having two locomotion appendages, and four grasping appendages. Their most unique biological feature is located on its face, which is almost identical to that of a stag beetle. This unique feature being the two enormous mandibles on the face of male Vessels. Female Vessels have a more standard beetle-like face.

Vessels, along with other beetle Cimexians are some of the most common Cimexians known. Because of their extremely large population, their culture is ingrained in almost every city, structure, and faction. The origins of the Nail also begin with multiple Vessel warrior-clans.

Apis

Apis, or more commonly known derogatorily as Bees, are sapient (and in some cases humanoid), eusocial Bombus lapidarius which also appear to be under the effects of gigantism. Apis live in large hives, and despite their primitive appearance, are quite technologically advanced and intelligent.

They come in many castes, in fact, too many to be biologically sustained by the size and amount of queens in each hive. Because of this, some scholars of the Cimexian believe that the queen’s ovipositors store far more young than what is biologically, geometrically, and physically, possible.

Overview

Apis are isolationist eusocial Bombus lapidarius under the effects of gigantism. Alike other Cimexians, they are fully sapient. Indeed, they are in fact some of the most intelligent Cimexian. Because of this, Apis hives are often very difficult to destroy, damage, or even infiltrate.

Similar to honey bees, Apis live inside large hives made up of beeswax, crystallized honey, and an extremely durable orange metal known as Apite. These hives, despite being primarily organic in appearance, have the common rooms and utilities of any city, from vast hexagonal libraries, to armories and forges.

Apis consume honey, made from special flowers exclusively farmed in their hives, and bee bread, a mix of compressed pollen and honey. In some cases, certain Apis castes will exit the hive to forage for more flowers to splice their food supply, often inviting invaders of the microscopic variety into their nests.

Technological Advancement

The technological advancements of the Apis are beyond that of even the Empire’s technologies. One of their most useful technologies is their Water Reactor, which instantly transforms water into a highly efficient fuel. Their most crowning achievement however, is Apite.

Apite is a honey colored, orangish metal alloy made from myriad materials of enigmatic origin. Apite can survive in the thermal depths of Mt. Googas for over a month before even showing signs of deterioration, it is also blastproof and highly resistant to attack. This metal is also astonishingly easy to mass produce in the factories of their Hives.

Because information is so quickly shared between Apis hives via unique extradimensional information transporters, every Apis hive is around the same level of advancement. Because of this, the Empire often makes deals with the Apis for pieces of their technology. Usually, even the Empire’s generals conclude that a war with the Apis would be costly, and an alliance or trade agreement is far more beneficial.

Healthcare technology used by the Apis are so phenomenally advanced that disease is a thing of the past for these creatures. Although because of this, the immune systems of the Apis have decreased in effectiveness drastically.

Castes

Apis are extremely phenotypically diverse when it comes to their castes. However, almost all of them have similar traits. A mane of soft, brownish yellow fur which covers their face, white and yellow stripes, and a formidable stinger.

While there are too many Apis castes for us to truly document, a few of the more common or important ones will be listed here.

  • Drones – Four legged Apis with wings, a small stinger, and two smaller appendages designed to hold resources for transport. They are around the size of a domestic cat, and are quite abundant in each hive.
  • Warrior – Apis with four legs, an enormous rotating, drill-like stinger, and a strong fanged maw. These powerful warriors are around the size of a large dog.
  • Guardian – Extremely large, rotund Apis with six wings and four legs. They are almost completely covered in fur, and are powerful enough to smash through the walls of the hives to crush intruders. They are some of the least intelligent Apis castes.

Umbra

Umbra is a type of matter which can bond with certain proteins and molecules to create life. Umbrology is the study of Umbra-based creatures, and is analogous to biology. Umbra-based creatures (or Umbral Creatures) almost always have hyperdivergent phenotypes among their kind.

Biology

Aberrant Cells

Umbra is made up of smaller black crystalline particulates known as aberrant cells. These unique structures constantly undulate and move at high speeds. Aberrant cells are in the shape of dodecahedrons, and can combine into grid-shaped patterns. These patterns can then form lesser microbial organisms, which consume smaller proteins and molecules and eventually become macroscopic.

These lifeforms, eventually congeal into the modern day Umbra we know today. Umbra is a thick black sludge made up of these microscopic aberrant cells, and from this Umbral sludge arises many creatures. How, or why, creatures and organism arise from this Umbral sludge is beyond us.

Umbral Lifeforms

Umbral organisms consist of a biological casing, skin, flesh, etc., with an inner shade made of pure Umbra. When an Umbral organism expires, their shade exits this biological casing and is allowed to roam the Prime Material Plane freely, until it reforms. If the shade is destroyed, the Umbral organism is completely extirpated.

The lifeforms that crawl from the sludge are not part of any species, completely unique and unrelated to all others. However, eventually creatures managed to reproduce with others who are compatible, and eventually their kin reproduce with more compatible creatures, and create true species as we know them.

Umbral beings cannot die of old age, and therefore some from the very beginning, not part of any taxonomic classification still exist.

Umbra is an extremely unique form of matter, which can create myriad forms of life in just a few generations. Because of this, our research division has elected to try and use it to create effective weapons, workers, and soldiers.

Trematoda

Trematoda are sapient vermiform creatures who inhabit cramped and moist areas in large colonies. Trematoda are rather primitive when it comes to intellect, however they have the ability to speak and understand basic processes. They also understand the concept of family quite well. Trematoda lack a species-wide language and usually speak broken common, if they speak at all.

Trematoda come in myriad shapes and sizes, to the enormous Munga-Munga to the small Scooga. The most common Trematoda caste being the Glongus, which has simple arms and legs for tool usage. Upon death Glonguses split into two miniature sub-Glonguses which then both regrow back into regular Glonguses.

This cycle of life after death allows for the Trematoda to thrive even in lack of any breeding Marms.

Marms are the mother caste of a Trematoda nest, they aesexually produce young and launch them out of cannon-like appendages. These offspring, known as Youngas, then mature into one of the many different Trematoda castes.

Trematoda are quite hostile, similar in nature to Orcs, where they will attack and raid areas for the sake of it. Extermination of Trematoda colonies is impossible since any caste can grow into a new Marm. Because of this, Trematoda are a dangerous threat to villages and nations which lack proper military infrastructure. Despite this hostile nature however, some Trematoda colonies are passive and unaggressive, a few even work for other nations and factions.

Molcalsta

The Molcalsta, also known as the Giant Lobster, or Colossal Crustacean, is in short, an enormous predatory lobster. The smallest of the Molcalsta reach 20 ft, while the largest can be up to 45 ft. Their powerful claws crush steel with ease, and their mandibles can tear flesh from bone. 

Unique to its fellow arthropods, a Molcalsta has an endoskeletal system, and fully developed lungs and other organs. They are frequently hunted because of the immense amount of meat that their carcasses yield. Because of overhunting, they are a very rare and endangered species. Breeding programs have been put in place to help boost the Molcalsta population back to optimal levels. 

Description

The Molcalsta is quite easy to describe compared to other organisms, in short, it is an enormous lobster. The chitin of the Molcalsta is usually a dark blue, or kelp green. They also have a second pair of claws, which are far skinnier, longer, and resemble those of a Japanese Spider Crab. 

Their main claws are enormous, serrated, and are usually covered in enormous barnacles. These durable barnacles act as a second set of armor, and cover more than just the claws. An average Molcalsta has two stalked compound eyes which despite their primitive look have optimal eye sight. 

Molcalsta also are intelligent, although their cognitive capability is lower than the average obligate predatory organism. They are capable of partial domestication and even use in combat as battlemounts or guard dogs (albeit enormous ones).